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<div class="title">MeshEditAction.cs</div>  </div>
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<a href="_mesh_edit_action_8cs.html">浏览该文件的文档.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="keyword">using</span> System;</div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="keyword">using</span> System.Collections;</div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="keyword">using</span> System.Collections.Generic;</div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="keyword">using</span> UnityEngine;</div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="keyword">using</span> VRTK;</div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160; </div>
<div class="line"><a name="l00007"></a><span class="lineno"><a class="line" href="class_mesh_edit_action.html">    7</a></span>&#160;<span class="keyword">public</span> <span class="keyword">class </span><a class="code" href="class_mesh_edit_action.html">MeshEditAction</a> : <a class="code" href="class_controller_action.html">ControllerAction</a></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;{</div>
<div class="line"><a name="l00009"></a><span class="lineno"><a class="line" href="class_mesh_edit_action.html#a42357b015d1b8f1d9ef598be057375d5">    9</a></span>&#160;    <span class="keyword">public</span> <span class="keyword">static</span> GameObject <a class="code" href="class_mesh_edit_action.html#a42357b015d1b8f1d9ef598be057375d5">obj</a>;</div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;    <span class="comment">//public GameObject rightControllerScriptAlias;</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;    <span class="comment">//public float pointScale = 0.05f;</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;    <span class="comment">//private float lastScale;</span></div>
<div class="line"><a name="l00013"></a><span class="lineno"><a class="line" href="class_mesh_edit_action.html#adf8d8c2b00429582288b90ae7678f9df">   13</a></span>&#160;    <span class="keyword">private</span> VRTK_InteractGrab <a class="code" href="class_mesh_edit_action.html#adf8d8c2b00429582288b90ae7678f9df">interactGrab</a>;</div>
<div class="line"><a name="l00014"></a><span class="lineno"><a class="line" href="class_mesh_edit_action.html#a6db2c696af4e32856057d83bbbcb2a08">   14</a></span>&#160;    <span class="keyword">private</span> VRTK_InteractNearTouch <a class="code" href="class_mesh_edit_action.html#a6db2c696af4e32856057d83bbbcb2a08">nearTouch</a>;</div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160; </div>
<div class="line"><a name="l00016"></a><span class="lineno"><a class="line" href="class_mesh_edit_action.html#a2832851ba2ea1f9aba97b2ffcf6b8b12">   16</a></span>&#160;    <span class="keyword">private</span> List&lt;GameObject&gt; <a class="code" href="class_mesh_edit_action.html#a2832851ba2ea1f9aba97b2ffcf6b8b12">nearTouchList</a> = <span class="keyword">null</span>;</div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160; </div>
<div class="line"><a name="l00018"></a><span class="lineno"><a class="line" href="class_mesh_edit_action.html#aa1ea0cffec889897bab67bc8736dbd58">   18</a></span>&#160;    <span class="keyword">private</span> <span class="keyword">static</span> Mesh <a class="code" href="class_mesh_edit_action.html#aa1ea0cffec889897bab67bc8736dbd58">mesh</a>;</div>
<div class="line"><a name="l00019"></a><span class="lineno"><a class="line" href="class_mesh_edit_action.html#a909572b0aeb74aec20e7154f9149d01c">   19</a></span>&#160;    <span class="keyword">private</span> <span class="keyword">static</span> List&lt;Vector3&gt; <a class="code" href="class_mesh_edit_action.html#a909572b0aeb74aec20e7154f9149d01c">vertices</a>;  <span class="comment">// 网格顶点列表</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"><a class="line" href="class_mesh_edit_action.html#a0e6a44e7e776c76a2e37be78bd60550f">   20</a></span>&#160;    <span class="keyword">private</span> <span class="keyword">static</span> List&lt;GameObject&gt; <a class="code" href="class_mesh_edit_action.html#a0e6a44e7e776c76a2e37be78bd60550f">pointList</a>;    <span class="comment">// 控制点列表 </span></div>
<div class="line"><a name="l00021"></a><span class="lineno"><a class="line" href="class_mesh_edit_action.html#a8953608565f69c4a858c7013c271981a">   21</a></span>&#160;    <span class="keyword">private</span> <span class="keyword">static</span> Dictionary&lt;string, List&lt;int&gt;&gt; <a class="code" href="class_mesh_edit_action.html#a8953608565f69c4a858c7013c271981a">pointMap</a>;</div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;    <span class="comment">//private ControllerHandType.ControllerHand handType;</span></div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160; </div>
<div class="line"><a name="l00024"></a><span class="lineno"><a class="line" href="class_mesh_edit_action.html#ac9aafbc32835c3773ce67344ba5280ec">   24</a></span>&#160;    <span class="keyword">private</span> GameObject <a class="code" href="class_mesh_edit_action.html#ac9aafbc32835c3773ce67344ba5280ec">editAreaSphere</a>;</div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160; </div>
<div class="line"><a name="l00026"></a><span class="lineno"><a class="line" href="class_mesh_edit_action.html#a3cc5b672965dd707e13e2e02569fe20f">   26</a></span>&#160;    <span class="keyword">private</span> <span class="keywordtype">float</span>? <a class="code" href="class_mesh_edit_action.html#a3cc5b672965dd707e13e2e02569fe20f">lastTouchpadAxisY</a>;       <span class="comment">// 可为空的上一次touchpad y轴值</span></div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160; </div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;    <span class="comment">//public float MUL = 15.0f;</span></div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160; </div>
<div class="line"><a name="l00030"></a><span class="lineno"><a class="line" href="class_mesh_edit_action.html#a5008cf1b5f3c0cb0264ac2e12231e991">   30</a></span>&#160;    <span class="keyword">private</span> <span class="keywordtype">void</span> <a class="code" href="class_mesh_edit_action.html#a5008cf1b5f3c0cb0264ac2e12231e991">Update</a>()</div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;    {</div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;        var grabObj = <a class="code" href="class_mesh_edit_action.html#adf8d8c2b00429582288b90ae7678f9df">interactGrab</a>.GetGrabbedObject();</div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;        <span class="keywordflow">if</span> (grabObj != <span class="keyword">null</span>)</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;        {</div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;            var meshPoint = grabObj.GetComponent&lt;<a class="code" href="class_mesh_editor_point.html">MeshEditorPoint</a>&gt;();</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;            <span class="keywordflow">if</span> (meshPoint != <span class="keyword">null</span>)</div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;            {</div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;                <span class="keywordflow">if</span> (meshPoint.transform.position != meshPoint.lastPosition)</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;                {</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;                    <span class="comment">//meshPoint.isOriginMove = true;</span></div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;                    <span class="comment">// 移动对应的网格点</span></div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;                    <a class="code" href="class_mesh_edit_action.html#a7a124336013b4779d465e0b3598dbde2">PointMove</a>(meshPoint.pointId, grabObj.transform.localPosition);</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;                    <span class="comment">// 捎带周围的点</span></div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;                    <a class="code" href="class_mesh_edit_action.html#aaafbc4d168c3d2f004ea62446848f086">MoveNearTouchPoints</a>(meshPoint);</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;                    <span class="comment">// 修改上一次位置</span></div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;                    meshPoint.lastPosition = grabObj.transform.position;</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;                }</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;            }  </div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;        }</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    }</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160; </div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;    <span class="comment">// Start is called before the first frame update</span></div>
<div class="line"><a name="l00053"></a><span class="lineno"><a class="line" href="class_mesh_edit_action.html#a13b37c95cceac9aca10bd990c3ada28c">   53</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="class_mesh_edit_action.html#a13b37c95cceac9aca10bd990c3ada28c">OnEnable</a>()</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;    {</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;        Debug.Log(<span class="stringliteral">&quot;[Debug] &quot;</span> + gameObject.name + <span class="stringliteral">&quot; &quot;</span> + <span class="keyword">this</span>.GetType() + <span class="stringliteral">&quot; Action Start!&quot;</span>);</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;        <span class="comment">// 初始化</span></div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;        <a class="code" href="class_mesh_edit_action.html#adf8d8c2b00429582288b90ae7678f9df">interactGrab</a> = GetComponent&lt;VRTK_InteractGrab&gt;();</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;        <a class="code" href="class_mesh_edit_action.html#a6db2c696af4e32856057d83bbbcb2a08">nearTouch</a> = GetComponent&lt;VRTK_InteractNearTouch&gt;();</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        <a class="code" href="class_mesh_edit_action.html#a6db2c696af4e32856057d83bbbcb2a08">nearTouch</a>.enabled = <span class="keyword">true</span>;</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;        <a class="code" href="class_mesh_edit_action.html#a3cc5b672965dd707e13e2e02569fe20f">lastTouchpadAxisY</a> = <span class="keyword">null</span>;</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160; </div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        <span class="comment">//handType = GetComponent&lt;ControllerHandType&gt;().handType;</span></div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        <span class="comment">//Debug.Log(&quot;[DEBUG] &quot; + handType);</span></div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160; </div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;        <span class="comment">// 为编辑点挂载回调函数</span></div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        <span class="comment">// !必须在OnEnable时挂载回调，否则无法挂载右手柄的函数</span></div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;        <span class="comment">//foreach (GameObject point in pointList)</span></div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;        <span class="comment">//{</span></div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;        <span class="comment">//    if (point.GetComponent&lt;MeshEditorPoint&gt;().onMove == null)</span></div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;        <span class="comment">//        point.GetComponent&lt;MeshEditorPoint&gt;().onMove += PointMove;</span></div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;        <span class="comment">//}</span></div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160; </div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;        <span class="comment">// 创建编辑球</span></div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;        <a class="code" href="class_mesh_edit_action.html#ac9aafbc32835c3773ce67344ba5280ec">editAreaSphere</a> = GameObject.CreatePrimitive(PrimitiveType.Sphere);</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;        <a class="code" href="class_mesh_edit_action.html#ac9aafbc32835c3773ce67344ba5280ec">editAreaSphere</a>.transform.parent = transform;</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;        <a class="code" href="class_mesh_edit_action.html#ac9aafbc32835c3773ce67344ba5280ec">editAreaSphere</a>.GetComponent&lt;MeshRenderer&gt;().material = Resources.Load(<span class="stringliteral">&quot;Materials/Wireframe-Transparent&quot;</span>) as Material;</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;        <a class="code" href="class_mesh_edit_action.html#ac9aafbc32835c3773ce67344ba5280ec">editAreaSphere</a>.transform.localPosition = Vector3.zero;</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;        <a class="code" href="class_mesh_edit_action.html#ac9aafbc32835c3773ce67344ba5280ec">editAreaSphere</a>.transform.localScale = Vector3.one * <a class="code" href="class_mesh_edit_action.html#a6db2c696af4e32856057d83bbbcb2a08">nearTouch</a>.colliderRadius * 2;</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160; </div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;        VRTK_ControllerEvents conEvt = GetComponent&lt;VRTK_ControllerEvents&gt;();</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;        <span class="keywordflow">if</span> (conEvt != <span class="keyword">null</span>)</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;        {</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;            conEvt.TriggerClicked += <a class="code" href="class_mesh_edit_action.html#a2b925c191881edd7188360191bb069a9">DoTriggerClicked</a>;</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;            conEvt.TouchpadAxisChanged += <a class="code" href="class_mesh_edit_action.html#ac73969388263bc75047409df10812435">DoTouchpadAxisChanged</a>;</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;            conEvt.TouchpadTouchEnd += <a class="code" href="class_mesh_edit_action.html#ab6363180eeedc0593c6324ccd571a43b">DoTouchpadTouchEnd</a>;</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;        }</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;    }</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160; </div>
<div class="line"><a name="l00089"></a><span class="lineno"><a class="line" href="class_mesh_edit_action.html#ad3513f6907371a5f3e4268196f4d97c2">   89</a></span>&#160;    <span class="keyword">private</span> <span class="keywordtype">void</span> <a class="code" href="class_mesh_edit_action.html#ad3513f6907371a5f3e4268196f4d97c2">OnDisable</a>()</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;    {</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;        Debug.Log(<span class="stringliteral">&quot;[Debug] &quot;</span> + gameObject.name + <span class="stringliteral">&quot; &quot;</span> + <span class="keyword">this</span>.GetType() + <span class="stringliteral">&quot; Action End!&quot;</span>);</div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160; </div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;        VRTK_ControllerEvents conEvt = GetComponent&lt;VRTK_ControllerEvents&gt;();</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;        <span class="keywordflow">if</span> (conEvt != <span class="keyword">null</span>)</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;        {</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;            conEvt.TriggerClicked -= <a class="code" href="class_mesh_edit_action.html#a2b925c191881edd7188360191bb069a9">DoTriggerClicked</a>;</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;            conEvt.TouchpadAxisChanged -= <a class="code" href="class_mesh_edit_action.html#ac73969388263bc75047409df10812435">DoTouchpadAxisChanged</a>;</div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;            conEvt.TouchpadTouchEnd -= <a class="code" href="class_mesh_edit_action.html#ab6363180eeedc0593c6324ccd571a43b">DoTouchpadTouchEnd</a>;</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;        }</div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;        <a class="code" href="class_mesh_edit_action.html#a6db2c696af4e32856057d83bbbcb2a08">nearTouch</a>.enabled = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160; </div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;        Destroy(<a class="code" href="class_mesh_edit_action.html#ac9aafbc32835c3773ce67344ba5280ec">editAreaSphere</a>);</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160; </div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;        <span class="keywordflow">foreach</span> (GameObject point <span class="keywordflow">in</span> <a class="code" href="class_mesh_edit_action.html#a0e6a44e7e776c76a2e37be78bd60550f">pointList</a>)</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;            Destroy(point);</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160; </div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;        <a class="code" href="class_mesh_edit_action.html#a0e6a44e7e776c76a2e37be78bd60550f">pointList</a>.Clear();</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;        <a class="code" href="class_mesh_edit_action.html#a8953608565f69c4a858c7013c271981a">pointMap</a>.Clear();</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;    }</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160; </div>
<div class="line"><a name="l00111"></a><span class="lineno"><a class="line" href="class_mesh_edit_action.html#a2b925c191881edd7188360191bb069a9">  111</a></span>&#160;    <span class="keyword">private</span> <span class="keywordtype">void</span> <a class="code" href="class_mesh_edit_action.html#a2b925c191881edd7188360191bb069a9">DoTriggerClicked</a>(<span class="keywordtype">object</span> sender, ControllerInteractionEventArgs e)</div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;    {</div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;        <span class="comment">//Debug.Log(e.controllerReference.scriptAlias.name + &quot; Do Trigger press&quot;);</span></div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;        </div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;        <span class="comment">// 按下trigger结束</span></div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;        <a class="code" href="class_controller_action.html#acb0c2fdfd641ce634839e6ce52deddea">OnControllerActionEnd</a>(EventArgs.Empty);</div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;    }</div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160; </div>
<div class="line"><a name="l00119"></a><span class="lineno"><a class="line" href="class_mesh_edit_action.html#ac73969388263bc75047409df10812435">  119</a></span>&#160;    <span class="keyword">private</span> <span class="keywordtype">void</span> <a class="code" href="class_mesh_edit_action.html#ac73969388263bc75047409df10812435">DoTouchpadAxisChanged</a>(<span class="keywordtype">object</span> sender, ControllerInteractionEventArgs e)</div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;    {</div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;        <span class="comment">//Debug.Log(e.touchpadAxis);</span></div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;        <span class="keywordflow">if</span> (<a class="code" href="class_mesh_edit_action.html#a3cc5b672965dd707e13e2e02569fe20f">lastTouchpadAxisY</a> == <span class="keyword">null</span>)</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;            <a class="code" href="class_mesh_edit_action.html#a3cc5b672965dd707e13e2e02569fe20f">lastTouchpadAxisY</a> = e.touchpadAxis.y;</div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;        <span class="keywordflow">else</span></div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;        {</div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;            <span class="keywordtype">float</span> delta = (e.touchpadAxis.y + 1) / 50.0f - (<a class="code" href="class_mesh_edit_action.html#a3cc5b672965dd707e13e2e02569fe20f">lastTouchpadAxisY</a>.Value + 1) / 50.0f;       <span class="comment">// 映射到[0, 0.02]再计算delta</span></div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;            <span class="comment">//Debug.Log(delta);</span></div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;            <span class="keywordtype">float</span> radius = <a class="code" href="class_mesh_edit_action.html#a6db2c696af4e32856057d83bbbcb2a08">nearTouch</a>.colliderRadius + delta;</div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;            <span class="keywordflow">if</span> (radius &lt; 0.05f)         <span class="comment">// 最大</span></div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;                <a class="code" href="class_mesh_edit_action.html#a6db2c696af4e32856057d83bbbcb2a08">nearTouch</a>.colliderRadius = 0.05f;</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;            <span class="keywordflow">else</span> <span class="keywordflow">if</span> (radius &gt; 0.2)          <span class="comment">// 最小</span></div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;                <a class="code" href="class_mesh_edit_action.html#a6db2c696af4e32856057d83bbbcb2a08">nearTouch</a>.colliderRadius = 0.2f;</div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;            <span class="keywordflow">else</span> <a class="code" href="class_mesh_edit_action.html#a6db2c696af4e32856057d83bbbcb2a08">nearTouch</a>.colliderRadius = radius;</div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;            <span class="comment">//float radius = (e.touchpadAxis.y + 1) / 2;     // [0-0.5]</span></div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;            <a class="code" href="class_mesh_edit_action.html#ac9aafbc32835c3773ce67344ba5280ec">editAreaSphere</a>.transform.localScale = Vector3.one * <a class="code" href="class_mesh_edit_action.html#a6db2c696af4e32856057d83bbbcb2a08">nearTouch</a>.colliderRadius * 2;   <span class="comment">// *2才和Colider的大小相同</span></div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;            <a class="code" href="class_mesh_edit_action.html#ac9aafbc32835c3773ce67344ba5280ec">editAreaSphere</a>.GetComponent&lt;SphereCollider&gt;().radius = <a class="code" href="class_mesh_edit_action.html#a6db2c696af4e32856057d83bbbcb2a08">nearTouch</a>.colliderRadius;</div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;        }</div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;    }</div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160; </div>
<div class="line"><a name="l00140"></a><span class="lineno"><a class="line" href="class_mesh_edit_action.html#ab6363180eeedc0593c6324ccd571a43b">  140</a></span>&#160;    <span class="keyword">private</span> <span class="keywordtype">void</span> <a class="code" href="class_mesh_edit_action.html#ab6363180eeedc0593c6324ccd571a43b">DoTouchpadTouchEnd</a>(<span class="keywordtype">object</span> sender, ControllerInteractionEventArgs e)</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;    {</div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;        <a class="code" href="class_mesh_edit_action.html#a3cc5b672965dd707e13e2e02569fe20f">lastTouchpadAxisY</a> = <span class="keyword">null</span>;</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;        <span class="comment">// 因为VRTK_InteractNearTouch会在enable的时候新建Colider，所以需要重启一下</span></div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;        <a class="code" href="class_mesh_edit_action.html#a6db2c696af4e32856057d83bbbcb2a08">nearTouch</a>.enabled = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;        <a class="code" href="class_mesh_edit_action.html#a6db2c696af4e32856057d83bbbcb2a08">nearTouch</a>.enabled = <span class="keyword">true</span>;</div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;    }</div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160; </div>
<div class="line"><a name="l00148"></a><span class="lineno"><a class="line" href="class_mesh_edit_action.html#aa6761f81869958909e49a9b1fc19f2cd">  148</a></span>&#160;    <span class="keyword">public</span> <span class="keywordtype">void</span> <a class="code" href="class_mesh_edit_action.html#aa6761f81869958909e49a9b1fc19f2cd">OnMeshEditButtonClick</a>()</div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;    {</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;        <span class="comment">// 初始化静态成员</span></div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;        <a class="code" href="class_mesh_edit_action.html#a0e6a44e7e776c76a2e37be78bd60550f">pointList</a> = <span class="keyword">new</span> List&lt;GameObject&gt;();</div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;        <a class="code" href="class_mesh_edit_action.html#a8953608565f69c4a858c7013c271981a">pointMap</a> = <span class="keyword">new</span> Dictionary&lt;string, List&lt;int&gt;&gt;();</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;        <a class="code" href="class_mesh_edit_action.html#a42357b015d1b8f1d9ef598be057375d5">obj</a> = <a class="code" href="class_select_object_by_controller.html">SelectObjectByController</a>.<a class="code" href="class_select_object_by_controller.html#a1f891591a70ab63513331d88c930f219">selectedObject</a>;</div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;        <span class="keywordflow">if</span> (<a class="code" href="class_mesh_edit_action.html#a42357b015d1b8f1d9ef598be057375d5">obj</a> == <span class="keyword">null</span>)</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;            Debug.LogError(<span class="stringliteral">&quot;In Mesh Edit Action, obj == null!&quot;</span>);</div>
<div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;        <a class="code" href="class_mesh_edit_action.html#aa1ea0cffec889897bab67bc8736dbd58">mesh</a> = <a class="code" href="class_mesh_edit_action.html#a42357b015d1b8f1d9ef598be057375d5">obj</a>.GetComponent&lt;MeshFilter&gt;().<a class="code" href="class_mesh_edit_action.html#aa1ea0cffec889897bab67bc8736dbd58">mesh</a>;</div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;        <span class="comment">// 设置编辑点大小</span></div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;        <span class="comment">//pointScale = 0.05f;</span></div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;        <span class="comment">//lastScale = pointScale;</span></div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;        <span class="comment">// 创建编辑点</span></div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;        <a class="code" href="class_mesh_edit_action.html#a43486da33936beb482558c96009c02fd">CreateEditPoint</a>();</div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160; </div>
<div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;        <a class="code" href="class_controller_action.html#a6555650db283b88f214b210a80783818">OnControllerAtionStart</a>(EventArgs.Empty);</div>
<div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;    }</div>
<div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160; </div>
<div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;    <span class="comment">/*</span></div>
<div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;<span class="comment">     * 创建控制点</span></div>
<div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;<span class="comment">     */</span></div>
<div class="line"><a name="l00169"></a><span class="lineno"><a class="line" href="class_mesh_edit_action.html#a43486da33936beb482558c96009c02fd">  169</a></span>&#160;    <span class="keyword">public</span> <span class="keywordtype">void</span> <a class="code" href="class_mesh_edit_action.html#a43486da33936beb482558c96009c02fd">CreateEditPoint</a>()</div>
<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;    {</div>
<div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;        <a class="code" href="class_mesh_edit_action.html#a909572b0aeb74aec20e7154f9149d01c">vertices</a> = <span class="keyword">new</span> List&lt;Vector3&gt;(<a class="code" href="class_mesh_edit_action.html#aa1ea0cffec889897bab67bc8736dbd58">mesh</a>.vertices);</div>
<div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160; </div>
<div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;        <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; <a class="code" href="class_mesh_edit_action.html#aa1ea0cffec889897bab67bc8736dbd58">mesh</a>.vertices.Length; i++)</div>
<div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;        {</div>
<div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;            <span class="keywordtype">string</span> verStr = <a class="code" href="class_mesh_edit_action.html#a909572b0aeb74aec20e7154f9149d01c">vertices</a>[i].ToString(); <span class="comment">// 顶点坐标-&gt;字符串</span></div>
<div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;            <span class="keywordflow">if</span> (!<a class="code" href="class_mesh_edit_action.html#a8953608565f69c4a858c7013c271981a">pointMap</a>.ContainsKey(verStr))</div>
<div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;            {</div>
<div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;                <span class="comment">// 顶点去重</span></div>
<div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;                <a class="code" href="class_mesh_edit_action.html#a8953608565f69c4a858c7013c271981a">pointMap</a>.Add(verStr, <span class="keyword">new</span> List&lt;int&gt;());</div>
<div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;                <span class="comment">// 创建</span></div>
<div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;                <a class="code" href="class_mesh_edit_action.html#a5b20a797224aa62cd75afc0fb9621f1a">Create</a>(<a class="code" href="class_mesh_edit_action.html#a909572b0aeb74aec20e7154f9149d01c">vertices</a>[i]);</div>
<div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;            }</div>
<div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;            <span class="comment">// key: 顶点坐标str（用于去重），value: 顶点的index列表（用于调整）</span></div>
<div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;            <a class="code" href="class_mesh_edit_action.html#a8953608565f69c4a858c7013c271981a">pointMap</a>[verStr].Add(i);</div>
<div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;        }</div>
<div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;    }</div>
<div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160; </div>
<div class="line"><a name="l00188"></a><span class="lineno"><a class="line" href="class_mesh_edit_action.html#a5b20a797224aa62cd75afc0fb9621f1a">  188</a></span>&#160;    <span class="keyword">private</span> <span class="keywordtype">void</span> <a class="code" href="class_mesh_edit_action.html#a5b20a797224aa62cd75afc0fb9621f1a">Create</a>(Vector3 pos)</div>
<div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;    {</div>
<div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;        <span class="comment">// 实例化控制点</span></div>
<div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;        GameObject point = Instantiate((GameObject)Resources.Load(<span class="stringliteral">&quot;Prefabs/MeshEditPoint&quot;</span>), <a class="code" href="class_mesh_edit_action.html#a42357b015d1b8f1d9ef598be057375d5">obj</a>.transform);</div>
<div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;        point.transform.localPosition = pos;</div>
<div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;        <span class="comment">//point.transform.localScale = new Vector3(pointScale, pointScale, pointScale);</span></div>
<div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;        <span class="comment">//point.transform.localScale = transform.localScale * 0.05f;</span></div>
<div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160; </div>
<div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;        <a class="code" href="class_mesh_edit_action.html#a0e6a44e7e776c76a2e37be78bd60550f">pointList</a>.Add(point);</div>
<div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160; </div>
<div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;        <span class="comment">// 获取组件</span></div>
<div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;        <a class="code" href="class_mesh_editor_point.html">MeshEditorPoint</a> mep = point.GetComponent&lt;<a class="code" href="class_mesh_editor_point.html">MeshEditorPoint</a>&gt;();</div>
<div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;        mep.<a class="code" href="class_mesh_editor_point.html#a6ddba350a1a3286b253664c759091ec3">pointId</a> = pos.ToString();</div>
<div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;    }</div>
<div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160; </div>
<div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;    <span class="comment">/*</span></div>
<div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;<span class="comment">     *  移动mesh中的顶点</span></div>
<div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;<span class="comment">     */</span></div>
<div class="line"><a name="l00206"></a><span class="lineno"><a class="line" href="class_mesh_edit_action.html#a7a124336013b4779d465e0b3598dbde2">  206</a></span>&#160;    <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="class_mesh_edit_action.html#a7a124336013b4779d465e0b3598dbde2">PointMove</a>(<span class="keywordtype">string</span> pointId, Vector3 position)</div>
<div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;    {</div>
<div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;        <span class="keywordflow">if</span> (!<a class="code" href="class_mesh_edit_action.html#a8953608565f69c4a858c7013c271981a">pointMap</a>.ContainsKey(pointId)) <span class="keywordflow">return</span>;</div>
<div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160; </div>
<div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;        List&lt;int&gt; verOfPoint = <a class="code" href="class_mesh_edit_action.html#a8953608565f69c4a858c7013c271981a">pointMap</a>[pointId];</div>
<div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160; </div>
<div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;        <span class="comment">// 修改位置。注：不能直接修改mesh.vertices，因为其返回的是一个拷贝</span></div>
<div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;        <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; verOfPoint.Count; i++)</div>
<div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;        {</div>
<div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;            <a class="code" href="class_mesh_edit_action.html#a909572b0aeb74aec20e7154f9149d01c">vertices</a>[verOfPoint[i]] = position;</div>
<div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;        }</div>
<div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160; </div>
<div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;        <a class="code" href="class_mesh_edit_action.html#aa1ea0cffec889897bab67bc8736dbd58">mesh</a>.vertices = <a class="code" href="class_mesh_edit_action.html#a909572b0aeb74aec20e7154f9149d01c">vertices</a>.ToArray();</div>
<div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;        <a class="code" href="class_mesh_edit_action.html#aa1ea0cffec889897bab67bc8736dbd58">mesh</a>.RecalculateNormals();</div>
<div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;    }</div>
<div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160; </div>
<div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;    <span class="comment">/*</span></div>
<div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;<span class="comment">     * 捎带手柄周围顶点移动</span></div>
<div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;<span class="comment">     */</span></div>
<div class="line"><a name="l00225"></a><span class="lineno"><a class="line" href="class_mesh_edit_action.html#aaafbc4d168c3d2f004ea62446848f086">  225</a></span>&#160;    <span class="keyword">private</span> <span class="keywordtype">void</span> <a class="code" href="class_mesh_edit_action.html#aaafbc4d168c3d2f004ea62446848f086">MoveNearTouchPoints</a>(<a class="code" href="class_mesh_editor_point.html">MeshEditorPoint</a> point)</div>
<div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;    {</div>
<div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;        <span class="comment">// 最初始移动的顶点要带动周围的顶点</span></div>
<div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;        <span class="comment">//if (point.isOriginMove)</span></div>
<div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;        <span class="comment">//{</span></div>
<div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;        <span class="comment">// 获取临近物体</span></div>
<div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;        <span class="comment">//Debug.Log(&quot;[DEBUG] &quot; + gameObject.name + &quot; is moving the point&quot;);</span></div>
<div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;        <a class="code" href="class_mesh_edit_action.html#a2832851ba2ea1f9aba97b2ffcf6b8b12">nearTouchList</a> = <a class="code" href="class_mesh_edit_action.html#a6db2c696af4e32856057d83bbbcb2a08">nearTouch</a>.GetNearTouchedObjects();</div>
<div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;        <span class="comment">//Debug.Log(&quot;[DEBUG] &quot; + nearTouchList.Count);</span></div>
<div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160; </div>
<div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;        <span class="comment">// 获取顶点移动的方向</span></div>
<div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;        Vector3 dir = point.transform.position - point.<a class="code" href="class_mesh_editor_point.html#ab64fab2560bc5486ad073e40642b5c26">lastPosition</a>;</div>
<div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;        <span class="comment">//Debug.Log(&quot;[DEBUG] dir=&quot; + dir);</span></div>
<div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;        <span class="comment">// 移动周围的顶点</span></div>
<div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;        <span class="keywordflow">foreach</span> (GameObject go <span class="keywordflow">in</span> <a class="code" href="class_mesh_edit_action.html#a2832851ba2ea1f9aba97b2ffcf6b8b12">nearTouchList</a>)</div>
<div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;        {</div>
<div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;            <span class="comment">//Debug.Log(go.name);</span></div>
<div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;            var goMeshPoint = go.GetComponent&lt;<a class="code" href="class_mesh_editor_point.html">MeshEditorPoint</a>&gt;();</div>
<div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;            <span class="comment">// 周围的点是网格编辑点，且不是本次移动的顶点</span></div>
<div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;            <span class="keywordflow">if</span> (go != point.gameObject &amp;&amp; goMeshPoint != <span class="keyword">null</span>)</div>
<div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;            {</div>
<div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;                <span class="comment">// 根据顶点离手柄的距离进行调整</span></div>
<div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;                go.transform.position += dir *</div>
<div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;                    (1 - Vector3.ProjectOnPlane(go.transform.position - transform.position, transform.up).magnitude</div>
<div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;                        / <a class="code" href="class_mesh_edit_action.html#a6db2c696af4e32856057d83bbbcb2a08">nearTouch</a>.colliderRadius);</div>
<div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;                <a class="code" href="class_mesh_edit_action.html#a7a124336013b4779d465e0b3598dbde2">PointMove</a>(goMeshPoint.pointId, go.transform.localPosition);</div>
<div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;                goMeshPoint.lastPosition = go.transform.position;</div>
<div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;            }</div>
<div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;        }</div>
<div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160; </div>
<div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;        <span class="comment">//    point.GetComponent&lt;MeshEditorPoint&gt;().isOriginMove = false;     // 结束后需要重置</span></div>
<div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;        <span class="comment">//}</span></div>
<div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;    }</div>
<div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160; </div>
<div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;    <span class="comment">/*</span></div>
<div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;<span class="comment">     * 用gizmos画出投影向量</span></div>
<div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;<span class="comment">     */</span></div>
<div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;    <span class="comment">//private void OnDrawGizmos()</span></div>
<div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;    <span class="comment">//{</span></div>
<div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;    <span class="comment">//    Gizmos.DrawRay(transform.position, transform.up);</span></div>
<div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;    <span class="comment">//    Gizmos.color = Color.blue;</span></div>
<div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;    <span class="comment">//    Transform handTransform = transform;</span></div>
<div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;    <span class="comment">//    if (nearTouchList != null)</span></div>
<div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;    <span class="comment">//    {</span></div>
<div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;    <span class="comment">//        foreach (GameObject go in nearTouchList)</span></div>
<div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;    <span class="comment">//        {</span></div>
<div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;    <span class="comment">//            //Debug.Log(go.name);</span></div>
<div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;    <span class="comment">//            // 周围的点是网格编辑点，且不是本次移动的顶点</span></div>
<div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;    <span class="comment">//            if (go.GetComponent&lt;MeshEditorPoint&gt;() != null)</span></div>
<div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;    <span class="comment">//            {</span></div>
<div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;    <span class="comment">//                // 根据顶点离手柄的距离进行调整</span></div>
<div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;    <span class="comment">//                Gizmos.DrawRay(transform.position, Vector3.ProjectOnPlane(go.transform.position - handTransform.position, handTransform.up));</span></div>
<div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;    <span class="comment">//            }</span></div>
<div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160; </div>
<div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;    <span class="comment">//        }</span></div>
<div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;    <span class="comment">//    }</span></div>
<div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;    <span class="comment">//}</span></div>
<div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;}</div>
<div class="ttc" id="aclass_controller_action_html"><div class="ttname"><a href="class_controller_action.html">ControllerAction</a></div><div class="ttdoc">功能脚本抽象类，定义功能启动和关闭事件，用于统一管理</div><div class="ttdef"><b>Definition:</b> <a href="_controller_action_8cs_source.html#l00009">ControllerAction.cs:10</a></div></div>
<div class="ttc" id="aclass_controller_action_html_a6555650db283b88f214b210a80783818"><div class="ttname"><a href="class_controller_action.html#a6555650db283b88f214b210a80783818">ControllerAction.OnControllerAtionStart</a></div><div class="ttdeci">virtual void OnControllerAtionStart(EventArgs e)</div><div class="ttdoc">功能开始的事件触发函数</div><div class="ttdef"><b>Definition:</b> <a href="_controller_action_8cs_source.html#l00019">ControllerAction.cs:19</a></div></div>
<div class="ttc" id="aclass_controller_action_html_acb0c2fdfd641ce634839e6ce52deddea"><div class="ttname"><a href="class_controller_action.html#acb0c2fdfd641ce634839e6ce52deddea">ControllerAction.OnControllerActionEnd</a></div><div class="ttdeci">virtual void OnControllerActionEnd(EventArgs e)</div><div class="ttdoc">功能结束的事件触发函数</div><div class="ttdef"><b>Definition:</b> <a href="_controller_action_8cs_source.html#l00032">ControllerAction.cs:32</a></div></div>
<div class="ttc" id="aclass_mesh_edit_action_html"><div class="ttname"><a href="class_mesh_edit_action.html">MeshEditAction</a></div><div class="ttdef"><b>Definition:</b> <a href="_mesh_edit_action_8cs_source.html#l00007">MeshEditAction.cs:8</a></div></div>
<div class="ttc" id="aclass_mesh_edit_action_html_a0e6a44e7e776c76a2e37be78bd60550f"><div class="ttname"><a href="class_mesh_edit_action.html#a0e6a44e7e776c76a2e37be78bd60550f">MeshEditAction.pointList</a></div><div class="ttdeci">static List&lt; GameObject &gt; pointList</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_edit_action_8cs_source.html#l00020">MeshEditAction.cs:20</a></div></div>
<div class="ttc" id="aclass_mesh_edit_action_html_a13b37c95cceac9aca10bd990c3ada28c"><div class="ttname"><a href="class_mesh_edit_action.html#a13b37c95cceac9aca10bd990c3ada28c">MeshEditAction.OnEnable</a></div><div class="ttdeci">void OnEnable()</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_edit_action_8cs_source.html#l00053">MeshEditAction.cs:53</a></div></div>
<div class="ttc" id="aclass_mesh_edit_action_html_a2832851ba2ea1f9aba97b2ffcf6b8b12"><div class="ttname"><a href="class_mesh_edit_action.html#a2832851ba2ea1f9aba97b2ffcf6b8b12">MeshEditAction.nearTouchList</a></div><div class="ttdeci">List&lt; GameObject &gt; nearTouchList</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_edit_action_8cs_source.html#l00016">MeshEditAction.cs:16</a></div></div>
<div class="ttc" id="aclass_mesh_edit_action_html_a2b925c191881edd7188360191bb069a9"><div class="ttname"><a href="class_mesh_edit_action.html#a2b925c191881edd7188360191bb069a9">MeshEditAction.DoTriggerClicked</a></div><div class="ttdeci">void DoTriggerClicked(object sender, ControllerInteractionEventArgs e)</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_edit_action_8cs_source.html#l00111">MeshEditAction.cs:111</a></div></div>
<div class="ttc" id="aclass_mesh_edit_action_html_a3cc5b672965dd707e13e2e02569fe20f"><div class="ttname"><a href="class_mesh_edit_action.html#a3cc5b672965dd707e13e2e02569fe20f">MeshEditAction.lastTouchpadAxisY</a></div><div class="ttdeci">float? lastTouchpadAxisY</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_edit_action_8cs_source.html#l00026">MeshEditAction.cs:26</a></div></div>
<div class="ttc" id="aclass_mesh_edit_action_html_a42357b015d1b8f1d9ef598be057375d5"><div class="ttname"><a href="class_mesh_edit_action.html#a42357b015d1b8f1d9ef598be057375d5">MeshEditAction.obj</a></div><div class="ttdeci">static GameObject obj</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_edit_action_8cs_source.html#l00009">MeshEditAction.cs:9</a></div></div>
<div class="ttc" id="aclass_mesh_edit_action_html_a43486da33936beb482558c96009c02fd"><div class="ttname"><a href="class_mesh_edit_action.html#a43486da33936beb482558c96009c02fd">MeshEditAction.CreateEditPoint</a></div><div class="ttdeci">void CreateEditPoint()</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_edit_action_8cs_source.html#l00169">MeshEditAction.cs:169</a></div></div>
<div class="ttc" id="aclass_mesh_edit_action_html_a5008cf1b5f3c0cb0264ac2e12231e991"><div class="ttname"><a href="class_mesh_edit_action.html#a5008cf1b5f3c0cb0264ac2e12231e991">MeshEditAction.Update</a></div><div class="ttdeci">void Update()</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_edit_action_8cs_source.html#l00030">MeshEditAction.cs:30</a></div></div>
<div class="ttc" id="aclass_mesh_edit_action_html_a5b20a797224aa62cd75afc0fb9621f1a"><div class="ttname"><a href="class_mesh_edit_action.html#a5b20a797224aa62cd75afc0fb9621f1a">MeshEditAction.Create</a></div><div class="ttdeci">void Create(Vector3 pos)</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_edit_action_8cs_source.html#l00188">MeshEditAction.cs:188</a></div></div>
<div class="ttc" id="aclass_mesh_edit_action_html_a6db2c696af4e32856057d83bbbcb2a08"><div class="ttname"><a href="class_mesh_edit_action.html#a6db2c696af4e32856057d83bbbcb2a08">MeshEditAction.nearTouch</a></div><div class="ttdeci">VRTK_InteractNearTouch nearTouch</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_edit_action_8cs_source.html#l00014">MeshEditAction.cs:14</a></div></div>
<div class="ttc" id="aclass_mesh_edit_action_html_a7a124336013b4779d465e0b3598dbde2"><div class="ttname"><a href="class_mesh_edit_action.html#a7a124336013b4779d465e0b3598dbde2">MeshEditAction.PointMove</a></div><div class="ttdeci">static void PointMove(string pointId, Vector3 position)</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_edit_action_8cs_source.html#l00206">MeshEditAction.cs:206</a></div></div>
<div class="ttc" id="aclass_mesh_edit_action_html_a8953608565f69c4a858c7013c271981a"><div class="ttname"><a href="class_mesh_edit_action.html#a8953608565f69c4a858c7013c271981a">MeshEditAction.pointMap</a></div><div class="ttdeci">static Dictionary&lt; string, List&lt; int &gt; &gt; pointMap</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_edit_action_8cs_source.html#l00021">MeshEditAction.cs:21</a></div></div>
<div class="ttc" id="aclass_mesh_edit_action_html_a909572b0aeb74aec20e7154f9149d01c"><div class="ttname"><a href="class_mesh_edit_action.html#a909572b0aeb74aec20e7154f9149d01c">MeshEditAction.vertices</a></div><div class="ttdeci">static List&lt; Vector3 &gt; vertices</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_edit_action_8cs_source.html#l00019">MeshEditAction.cs:19</a></div></div>
<div class="ttc" id="aclass_mesh_edit_action_html_aa1ea0cffec889897bab67bc8736dbd58"><div class="ttname"><a href="class_mesh_edit_action.html#aa1ea0cffec889897bab67bc8736dbd58">MeshEditAction.mesh</a></div><div class="ttdeci">static Mesh mesh</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_edit_action_8cs_source.html#l00018">MeshEditAction.cs:18</a></div></div>
<div class="ttc" id="aclass_mesh_edit_action_html_aa6761f81869958909e49a9b1fc19f2cd"><div class="ttname"><a href="class_mesh_edit_action.html#aa6761f81869958909e49a9b1fc19f2cd">MeshEditAction.OnMeshEditButtonClick</a></div><div class="ttdeci">void OnMeshEditButtonClick()</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_edit_action_8cs_source.html#l00148">MeshEditAction.cs:148</a></div></div>
<div class="ttc" id="aclass_mesh_edit_action_html_aaafbc4d168c3d2f004ea62446848f086"><div class="ttname"><a href="class_mesh_edit_action.html#aaafbc4d168c3d2f004ea62446848f086">MeshEditAction.MoveNearTouchPoints</a></div><div class="ttdeci">void MoveNearTouchPoints(MeshEditorPoint point)</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_edit_action_8cs_source.html#l00225">MeshEditAction.cs:225</a></div></div>
<div class="ttc" id="aclass_mesh_edit_action_html_ab6363180eeedc0593c6324ccd571a43b"><div class="ttname"><a href="class_mesh_edit_action.html#ab6363180eeedc0593c6324ccd571a43b">MeshEditAction.DoTouchpadTouchEnd</a></div><div class="ttdeci">void DoTouchpadTouchEnd(object sender, ControllerInteractionEventArgs e)</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_edit_action_8cs_source.html#l00140">MeshEditAction.cs:140</a></div></div>
<div class="ttc" id="aclass_mesh_edit_action_html_ac73969388263bc75047409df10812435"><div class="ttname"><a href="class_mesh_edit_action.html#ac73969388263bc75047409df10812435">MeshEditAction.DoTouchpadAxisChanged</a></div><div class="ttdeci">void DoTouchpadAxisChanged(object sender, ControllerInteractionEventArgs e)</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_edit_action_8cs_source.html#l00119">MeshEditAction.cs:119</a></div></div>
<div class="ttc" id="aclass_mesh_edit_action_html_ac9aafbc32835c3773ce67344ba5280ec"><div class="ttname"><a href="class_mesh_edit_action.html#ac9aafbc32835c3773ce67344ba5280ec">MeshEditAction.editAreaSphere</a></div><div class="ttdeci">GameObject editAreaSphere</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_edit_action_8cs_source.html#l00024">MeshEditAction.cs:24</a></div></div>
<div class="ttc" id="aclass_mesh_edit_action_html_ad3513f6907371a5f3e4268196f4d97c2"><div class="ttname"><a href="class_mesh_edit_action.html#ad3513f6907371a5f3e4268196f4d97c2">MeshEditAction.OnDisable</a></div><div class="ttdeci">void OnDisable()</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_edit_action_8cs_source.html#l00089">MeshEditAction.cs:89</a></div></div>
<div class="ttc" id="aclass_mesh_edit_action_html_adf8d8c2b00429582288b90ae7678f9df"><div class="ttname"><a href="class_mesh_edit_action.html#adf8d8c2b00429582288b90ae7678f9df">MeshEditAction.interactGrab</a></div><div class="ttdeci">VRTK_InteractGrab interactGrab</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_edit_action_8cs_source.html#l00013">MeshEditAction.cs:13</a></div></div>
<div class="ttc" id="aclass_mesh_editor_point_html"><div class="ttname"><a href="class_mesh_editor_point.html">MeshEditorPoint</a></div><div class="ttdef"><b>Definition:</b> <a href="_mesh_editor_point_8cs_source.html#l00005">MeshEditorPoint.cs:6</a></div></div>
<div class="ttc" id="aclass_mesh_editor_point_html_a6ddba350a1a3286b253664c759091ec3"><div class="ttname"><a href="class_mesh_editor_point.html#a6ddba350a1a3286b253664c759091ec3">MeshEditorPoint.pointId</a></div><div class="ttdeci">string pointId</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_editor_point_8cs_source.html#l00007">MeshEditorPoint.cs:7</a></div></div>
<div class="ttc" id="aclass_mesh_editor_point_html_ab64fab2560bc5486ad073e40642b5c26"><div class="ttname"><a href="class_mesh_editor_point.html#ab64fab2560bc5486ad073e40642b5c26">MeshEditorPoint.lastPosition</a></div><div class="ttdeci">Vector3 lastPosition</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_editor_point_8cs_source.html#l00008">MeshEditorPoint.cs:8</a></div></div>
<div class="ttc" id="aclass_select_object_by_controller_html"><div class="ttname"><a href="class_select_object_by_controller.html">SelectObjectByController</a></div><div class="ttdef"><b>Definition:</b> <a href="_select_object_by_controller_8cs_source.html#l00008">SelectObjectByController.cs:9</a></div></div>
<div class="ttc" id="aclass_select_object_by_controller_html_a1f891591a70ab63513331d88c930f219"><div class="ttname"><a href="class_select_object_by_controller.html#a1f891591a70ab63513331d88c930f219">SelectObjectByController.selectedObject</a></div><div class="ttdeci">static GameObject selectedObject</div><div class="ttdef"><b>Definition:</b> <a href="_select_object_by_controller_8cs_source.html#l00013">SelectObjectByController.cs:13</a></div></div>
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